Showing posts with label development. Show all posts
Showing posts with label development. Show all posts

Saturday, December 8, 2012

Something's in the air!


DISLMAIMER: Please note that no material in the following blog post belongs to me. Do not repost material from here, contact the material owner at support@seyken.com, if you want to repost some material and show your support to the project. Thank you!

 

A polished already long developed indie project, Seyken, has found it's way to IndieGoGo. The team shows some really solid progress and hard work behind the game. But please, instead of long explanations, take a look yourself. The artists Cyangmou and Vierbit have created beautifully immersive world with the Seyken team:







Please support the project!
Even, if you cannot donate, spreading word is important and helps them already. Thank you.

Monday, May 7, 2012

Lead me down to the sea

I thought it was now good time to bring this out! A little project that I have been working more or less silently.

To begin with you guys, I wanted to share the journey so far and the little changes the story or the atmosphere has seen. After the darkness of the winter comes the spring and the sun - and something like this happened also with The Siren...

Lead me down to the sea...

Originally, I had a vision of a dark and tragic love story inspired by this song.

While the core of the story still remains the same, the shades of it have become brighter. In the process of creating the character for the captain things got a bit out of hand; he simply didn't bend into the shape designed for him and instead bent the story to fit him. The agonized lady killer became a man child with heart of gold and his desperate and sad wife became a strong and level headed lady. The tragic undertones turned into comedy.

I have had plenty, plenty and plenty of fun with the reshaped project so far and my goal is to bring some of that enjoyment for the player, as well.

I hope we'll meet again soon everyone!